![]() Absolute game ender when it lands which for 5 mana is pretty great.Īnother interesting political piece but this just has way too much upside for our opponents for me.Īgain not terrible but just doesn’t do enough to make the cut I think.Ĭute and thematic but I’d much rather just actually deal with the problem at hand, rather than simply delaying it for at most 3 turns. Sorcery speed is obviously not amazing, but the ability for a one-sided board wipe always is. Still can’t wait to put a personal list together. I thought about going this direction with the upgrade, but after tossing a quick list together it’s much more of a wholesale reworking of the deck than an upgrade. This may actually be my personal favorite Legendary in the deck, not because he’s crazy powerful but rather crazy fun, plus regular readers know I love any chance to build Bird decks. If you actually lean hard in to voting this probably stays in even though 3 mana rocks aren’t great nowadays. The thought is fine for the political angle this deck wants to take, but only targeting one creature is a pretty sizeable downside. Not terrible and if you leave it in because it came in the precon I can respect it, for me though this is a lot of mana and I don’t think there will be that many occasions where this is going to do enough fast enough for you to justify it not being an Eternal Witness or similar instead. At minimum it’s 5 mana and an attack trigger towards the specific player, and unless your engine is churning already your Elves may well not be big enough to kill the thing you want dead, or to survive the ensuing combat. This is a cute bit of removal but there’s a lot working against you here. Secret reach is nice, as is not being able to be chump blocked, and pretty soon they will have to decide between using real creatures to block or trade with him or letting you draw cards. This deck in particular is going to wind up with a lot of legendaries, so Legolas can grow to a decent size if you get him out early. Even so, I’d much rather be getting it done in one. Haldir is basically a 2 turn, highly telegraphed Overrun unless you have an absolute ton of mana, which in fairness isn’t that unusual in an Elf deck. Cast big beaters and copy them sounds extremely fun, though obviously I don’t love giving up cards to our opponents. Very cool card, and absolutely a viable direction to build the deck in. The face card for the deck, I think she’s okay in the 99 but as your commander I think she’s kind of slow and doesn’t do enough when she does actually trigger to be worth running the show. Fog effects are already criminally underrated, and this letting you not only fade a probably game winning attack but also make a bunch of on-tribe tokens and kill a bunch of their stuff for free is outstanding. ![]()
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